Posts Tagged ‘Character’

Cut Man

June 29, 2011 1 comment

Another of my experiments with cell-shading using 3DS Max’s Ink n’ Paint material. This is a boss from Mega Man (yes, the first, yes, I played the original NES series, yes, I’m becoming old). The last picture has a little post production of mine, like the boss intro screen the old games had (did I mention I’m getting old?).


Cartoon Batman

This was quite an experiment. There is a long time since  I last modeled a human (or any organic creature) and I never modeled a cartoon character. Since I was already stepping into ‘foreign territory’, I also decided to play with 3D Max cartoon shader/material to see what I could do with that. I am quite satisfied with this relatively low poly (about 2.500 triangles) model.